Thursday, October 27, 2011

VIQ's (Very Important Questions)

There are several resounding questions that cause me to ponder, such as: What would happen if there was a videogame in which life itself was imitated, down to the very last detail and action that is found in life? Could this possibly be a valuable learning experience as gamers try to manage an avatar in daily life, striving to become a master entrepreneur while competing against other online players? Or would this be used in ways not intended by the designers, like robbing a bank, or performing heinous crimes simply because there are no consequences, save for what the game's programming laws depict such as the imprisonment of their character. Could this spark a wave of disillusioned gamers to become criminals? How could video games alter the way we as human beings think? Should they even attempt to imitate life? Which video games could provide a better experience in creativity and excitement while still remaining enjoyable? For what are video games without an entertainment factor? That is the ultimate goal of video game designers: to create the best possible experience in entertainment. My questions are there; all that is left to do is answer them.

Video Games Are Not To Fear

Currently, a new wave of technology has allowed us to broaden our perceptions of the possibilities of entertainment. The youth of today are growing up in a world that is increasingly becoming digitized. Is this a bad thing? Some would say yes, a digital world is something to be frightened of, to be avoided. Others would say that a digitized world is the future, to embrace it. I consider myself to be on the latter side of the argument. Social media is quickly becoming one of the most popular ways to express oneself, and I am of the opinion that instead of trying to escape it, we should, as best we can, try to be a valuable member of this new community. However, in any argument, there is always truth on both sides. It is no different here; too much social media can have a negative influence, but blatantly criticizing a subject based on rumors is pure idiocy, by contrast, blatantly disregarding all accusations of error is just as idiotic. Outlets such as video games are under fire by critics most often, simply due to the level of interactivity they provide. They are criticized for being time consuming, emotionally stunting, and being too “nerdy.” Nevertheless, there are positive effects as well, such as promoting camaraderie when playing with friends, building dexterity with the digits, and increasing critical thinking skills. As is the rule to all such instances, everything should be used in moderation. I have been playing video games ever since my dad bought me a Playstation. To say that I was enthralled would be an understatement. The idea that I was in control of these tiny characters was mind-blowing. I was around three years old. Twelve years later, I still play video games as often as I am able. My love of them has only increased as time has gone by, as well as my desire to be a part of the multi-billion dollar industry.